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	<title>Ericson_Portfolio</title>
	<link>https://www.ericsonportfolio.com</link>
	<description>Ericson_Portfolio</description>
	<pubDate>Fri, 14 Aug 2026 13:51:56 +0000</pubDate>
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		<title>Home</title>
				
		<link>https://www.ericsonportfolio.com/Home</link>

		<pubDate>Thu, 21 Oct 2021 19:46:08 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

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		<description>
	
	

	
	
	
	

mark ericson




	
	


	
	

about

U</description>
		
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	<item>
		<title>About</title>
				
		<link>https://www.ericsonportfolio.com/About</link>

		<pubDate>Thu, 21 Oct 2021 19:46:08 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

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about





















I am an artist and educator whose work focuses the translation of
historic modes of drawing into digital animations and images. This site
contains a selection of work that encapsulates my research in the history of
technical drawing and geometry. When we consider drawing and imaging in a
digital context, it is often positioned as an extension of earlier pre-digital
forms of description. Boundary representations, point clouds, meshes, and extended
reality have all changed the means by which we image landscapes, objects,
buildings and infrastructure. In these cases, questions surrounding digital
representation have to do with the way in which new media can extend or
otherwise further existing techniques through the powers of digital
computation. My work considers another question: What can the technological
limits of historical forms of representation offer to development of drawing with
new media? This question is considered in each of the works contained in the
Drawing Index of the site. I hold a Master's of Architecture
from SCI_Arc and I am a public school educator in rural Vermont.&#38;nbsp;













 &#38;nbsp;
ericson.mark.c@gmail.com






&#38;nbsp; &#38;nbsp;
	

︎&#38;nbsp;︎
	
	



drawing index
teaching portfolio

publications


homeabout





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		<title>Drawing Index</title>
				
		<link>https://www.ericsonportfolio.com/Drawing-Index</link>

		<pubDate>Thu, 21 Oct 2021 19:46:09 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

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drawing index2017-2026
	

Round Things


Animating Guarini

Drawing with Cones in Two Dimensions

Drawing with Cones in Two and Three Dimensions





Drawing with Parallel and Opposing Lines
Drawing with Spheres in Two Dimensions
Drawing with Spheres in Three Dimensions


2012 - 2017

Primitive DrawingsNameless Curves
Euclid’s Wedge
Reassembling Guarini

Domestic Inversion



&#38;nbsp;







&#38;nbsp; &#38;nbsp;
	

drawing index
teaching portfolio

publications


homeabout



	


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	<item>
		<title>Animating Guarini</title>
				
		<link>https://www.ericsonportfolio.com/Animating-Guarini</link>

		<pubDate>Thu, 21 Oct 2021 19:46:15 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

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&#60;img width="1280" height="800" width_o="1280" height_o="800" data-src="https://freight.cargo.site/t/original/i/bcca714806778217d0ef56b230bf05c22e76c52782100d31802f239d01fdba62/Cone_Cylinder_Set_up_006_web.jpg" data-mid="123236370" border="0"  src="https://freight.cargo.site/w/1000/i/bcca714806778217d0ef56b230bf05c22e76c52782100d31802f239d01fdba62/Cone_Cylinder_Set_up_006_web.jpg" /&#62;
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&#60;img width="3000" height="3000" width_o="3000" height_o="3000" data-src="https://freight.cargo.site/t/original/i/44168fe52b9e1dca41008b6fb8a94ea95c2fe09c9b45db0a8d33527d78ec8c5d/42_Oriented_Ellipse_tori_026.pyde_CP_270_Int_1.0_Stp_2.jpg" data-mid="122273270" border="0"  src="https://freight.cargo.site/w/1000/i/44168fe52b9e1dca41008b6fb8a94ea95c2fe09c9b45db0a8d33527d78ec8c5d/42_Oriented_Ellipse_tori_026.pyde_CP_270_Int_1.0_Stp_2.jpg" /&#62;














Animating Guarini

The
animations&#38;nbsp; and images contained here are translations and extensions of the drawing instructions
provided by the Italian architect and mathematician, Guarino Guarini, in his
posthumous treatise Architettura Civile(1735).&#38;nbsp; The instructions have been
translated into the programming language of Python to generate animations in
the open source software Processing. The animations use a single color
expressed in values of red, green, and blue, which are scaled across different
lines within the drawing until they approach the value corresponding to
white.&#38;nbsp; Line weight corresponds to the
conventions of descriptive geometry, in which object lines are thicker and
construction lines are thinner. All lines are solid. All animation titles begin
with, “The Two-Dimensional Orthographic Projection of a Semicircle,” and end
with a description of the operation on each page: “Onto an Interrupted Epicycle
of….” All titles are descriptions, and all animations are two-dimensional
orthographic projections. The work from this research was published in Animating Guarini: An Orthographic Project by Applied Researcha and Design in July of 2020. &#38;nbsp;
&#38;nbsp;





&#38;nbsp; &#38;nbsp;
	
	
	



about












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	<item>
		<title>Round Things</title>
				
		<link>https://www.ericsonportfolio.com/Round-Things</link>

		<pubDate>Fri, 14 Aug 2026 13:51:56 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

		<guid isPermaLink="true">https://www.ericsonportfolio.com/Round-Things</guid>

		<description>



	




	

&#60;img width="1751" height="1751" width_o="1751" height_o="1751" data-src="https://freight.cargo.site/t/original/i/8588bbb2ea10bdc40314a5532d947bf27500fa2b3920c02a6c561f8ace451184/04_cone_18_18-.jpg" data-mid="251226497" border="0" data-scale="83" src="https://freight.cargo.site/w/1000/i/8588bbb2ea10bdc40314a5532d947bf27500fa2b3920c02a6c561f8ace451184/04_cone_18_18-.jpg" /&#62;
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&#60;img width="1755" height="1755" width_o="1755" height_o="1755" data-src="https://freight.cargo.site/t/original/i/87a216779c4cab7dd3d210dae91e9e34522f22f5b3837931df71d59e76dbaeb7/07_cone_18_18.jpg" data-mid="251226500" border="0"  src="https://freight.cargo.site/w/1000/i/87a216779c4cab7dd3d210dae91e9e34522f22f5b3837931df71d59e76dbaeb7/07_cone_18_18.jpg" /&#62;
&#60;img width="1536" height="2048" width_o="1536" height_o="2048" data-src="https://freight.cargo.site/t/original/i/01994907a599c7f61c96b322e9e93434370a7e1fa4da1c0d44826245128361e3/IMG_7989.JPEG" data-mid="251226477" border="0"  src="https://freight.cargo.site/w/1000/i/01994907a599c7f61c96b322e9e93434370a7e1fa4da1c0d44826245128361e3/IMG_7989.JPEG" /&#62;

















Round Things





















If we construct a material circle, measure its radius and
circumference, and see if the ratio of these two lengths is equal to π , what
shall we have done? We shall have made an experiment on the properties of the
matter with which we constructed this round thing, and of that which the
measure used was made. (Henri Poincaré, Science and Hypothesis, 1902)



The circle is perhaps one of the most iconic geometric figures in
the history of drawing. Its prominent position in Euclid’s Elements ensured its
appearance in treatise on drawing and geometry. 
And yet the circle, like all geometry, cannot be realized in material
form.&#38;nbsp; We can describe it as, Henri
Poincaré points out, by the ratio of its radius and its circumference. We can
also make a rough material approximation, a “round thing”, with a compass, a
string, a computer or a numerically controlled cutting device. Regardless of
the relative precision or sophistication of a digital or analog device, a true
circle cannot be visualized or fabricated. Instead, we are left with “round
things” that have the appearance of circles but are in fact not. roundThings()
is a custom interactive software that uses the approximation of circular
geometry and lighting to generate an endless configuration of round objects. 



The project consists of a projected real-time interactive software
written in javascript and glsl, The light influences the rendering of the
surface in both hatching and contouring, but also changes the shape of the
round thing.&#38;nbsp; Every round thing within
the software is constantly approximating another more precise geometry that can
never described in material form. The projected imagery are precise
miscalculations of ideal geometries.&#38;nbsp; The images are then translated into instruction for a numerically controlled pen plotter and plotted in blue and black ink. There are no spheres or circles, only
round things rendered in the material of which “the measure was made”—pixels.







&#38;nbsp;





&#38;nbsp; &#38;nbsp;
	
	
	



about












</description>
		
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	<item>
		<title>Drawing With Cones in Two Dimensions </title>
				
		<link>https://www.ericsonportfolio.com/Drawing-With-Cones-in-Two-Dimensions</link>

		<pubDate>Tue, 02 May 2023 23:39:35 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

		<guid isPermaLink="true">https://www.ericsonportfolio.com/Drawing-With-Cones-in-Two-Dimensions</guid>

		<description>



	




	














Drawing with Cones in Two Dimensions

&#38;nbsp;

A circle is a mathematical abstraction, and it cannot be
materialized.&#38;nbsp; This is a simple but also
disconcerting statement. We have been exposed to drawing circles from the
earliest moments of our education.&#38;nbsp; As a
term it is embedded in our language used to describe a variety of images,
objects, and spaces.&#38;nbsp; It is one of the
most ordinary geometries. Nonetheless, we can neither draw nor build a
circle.&#38;nbsp; We can describe it as,Henri Poincare
points out, by ratio of its radius and its circumference. We can also make a
rough material approximation, a “round thing”, with a compass, a string, or a
computer and a numerically controlled cutting device.&#38;nbsp; In the construction of these “round things”
the circle’s role is that of an instrument. 
The circle’s abstract geometric properties are used to define this new
material thing that although it is round, is not a circle.&#38;nbsp; In this instance the circle is an instrument,
used to define new forms through its geometric properties.&#38;nbsp; 












&#38;nbsp; &#38;nbsp;
	
	
	



about












</description>
		
	</item>
		
		
	<item>
		<title> Drawing with Parallel and Opposing Lines</title>
				
		<link>https://www.ericsonportfolio.com/Drawing-with-Parallel-and-Opposing-Lines</link>

		<pubDate>Tue, 28 Nov 2023 19:37:15 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

		<guid isPermaLink="true">https://www.ericsonportfolio.com/Drawing-with-Parallel-and-Opposing-Lines</guid>

		<description>



	




	













Drawing with Parallel and Opposing Lines








&#38;nbsp;

When drawings are made by hand or printed by machine onto
paper, the tools and media used make the permanent marks influence the outcome
of the work. This could be in the form of lines that bleed ink, the texture of
the paper, or the shape and size of the tip of a pen. This is particularly evident
in the hatching and cross-hatching of objects. 
This repetitive process is used to describe an object’s surfaces, and
interaction with light through sets of parallel and opposing lines. At one
scale hatches disappear, serving purely to render the content of the drawing.&#38;nbsp; At another scale they operate as a field of lines
with imperfections. In a digital environment similar parameters affect the
appearance images on a screen.&#38;nbsp; Shaders,
small programs written in languages such as glsl, take the geometry created by
a particular software and render it to the screen with the computer’s graphic’s
card. Standard shaders work to enable a clear reading of a three-dimensional
objects surfaces, while also working to hide the pixels used to generate the illusion
through resolution and anti-aliasing. The videos and images contained here,
document a web based three-dimensional experience rendered entirely in parallel
and opposing lines. The project aims to develop an experience that oscillates between
two and three dimensions as the lines used to render everything obscure the
three-dimensionality of the objects they describe. 






&#38;nbsp; 












&#38;nbsp; &#38;nbsp;
	
	
	



about












</description>
		
	</item>
		
		
	<item>
		<title>Drawing with Cones in Two and Three Dimensions</title>
				
		<link>https://www.ericsonportfolio.com/Drawing-with-Cones-in-Two-and-Three-Dimensions</link>

		<pubDate>Mon, 19 Aug 2024 14:54:03 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

		<guid isPermaLink="true">https://www.ericsonportfolio.com/Drawing-with-Cones-in-Two-and-Three-Dimensions</guid>

		<description>
	
&#60;img width="3840" height="2185" width_o="3840" height_o="2185" data-src="https://freight.cargo.site/t/original/i/52566d15420dfc148040a0f3d18389e2c1ae53457c62ec008731a7df420f48c0/rw_284_ef.png" data-mid="216616016" border="0"  src="https://freight.cargo.site/w/1000/i/52566d15420dfc148040a0f3d18389e2c1ae53457c62ec008731a7df420f48c0/rw_284_ef.png" /&#62;
&#60;img width="3840" height="2185" width_o="3840" height_o="2185" data-src="https://freight.cargo.site/t/original/i/8dd60dd8abe642b4ea4bf356ef29a47d64dbc3bb5cc42797bd940b72f9d47748/rw_289_ef.png" data-mid="216616017" border="0"  src="https://freight.cargo.site/w/1000/i/8dd60dd8abe642b4ea4bf356ef29a47d64dbc3bb5cc42797bd940b72f9d47748/rw_289_ef.png" /&#62;
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&#60;img width="3840" height="2185" width_o="3840" height_o="2185" data-src="https://freight.cargo.site/t/original/i/309eadd496b9d1d555b84a560589126f5cec2f7f23801f38bd582b016c2a2809/rw_343_ef.png" data-mid="216616072" border="0"  src="https://freight.cargo.site/w/1000/i/309eadd496b9d1d555b84a560589126f5cec2f7f23801f38bd582b016c2a2809/rw_343_ef.png" /&#62;
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Drawing with Cones in Two and Three Dimensions






&#38;nbsp; &#38;nbsp;
	
	
	



about












</description>
		
	</item>
		
		
	<item>
		<title>Drawing With Spheres in Two Dimensions</title>
				
		<link>https://www.ericsonportfolio.com/Drawing-With-Spheres-in-Two-Dimensions</link>

		<pubDate>Mon, 17 Oct 2022 19:32:46 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

		<guid isPermaLink="true">https://www.ericsonportfolio.com/Drawing-With-Spheres-in-Two-Dimensions</guid>

		<description>



	




	







&#60;img width="4000" height="2000" width_o="4000" height_o="2000" data-src="https://freight.cargo.site/t/original/i/29317fdcb6b7f366b7e7852269ac7403594d35a71ff62f7e323e545d245fbe15/2ds.jpg" data-mid="156315044" border="0"  src="https://freight.cargo.site/w/1000/i/29317fdcb6b7f366b7e7852269ac7403594d35a71ff62f7e323e545d245fbe15/2ds.jpg" /&#62;

&#60;img width="4000" height="4000" width_o="4000" height_o="4000" data-src="https://freight.cargo.site/t/original/i/bd1e4b9889734a9cc38eebfd5d71980de6afe95c9709e4fbc94aaea783e857b6/09.jpg" data-mid="156117992" border="0"  src="https://freight.cargo.site/w/1000/i/bd1e4b9889734a9cc38eebfd5d71980de6afe95c9709e4fbc94aaea783e857b6/09.jpg" /&#62;
&#60;img width="2000" height="2000" width_o="2000" height_o="2000" data-src="https://freight.cargo.site/t/original/i/80dabd3ae708a00d8d116b3cbf19a9a36ea5343e9da78011384d5e9c833c5787/10.jpg" data-mid="156117993" border="0"  src="https://freight.cargo.site/w/1000/i/80dabd3ae708a00d8d116b3cbf19a9a36ea5343e9da78011384d5e9c833c5787/10.jpg" /&#62;






Drawing with Spheres in Two Dimensions

&#38;nbsp;

A circle is a mathematical abstraction, and it cannot be
materialized.&#38;nbsp; This is a simple but also
disconcerting statement. We have been exposed to drawing circles from the
earliest moments of our education.&#38;nbsp; As a
term it is embedded in our language used to describe a variety of images,
objects, and spaces.&#38;nbsp; It is one of the
most ordinary geometries. Nonetheless, we can neither draw nor build a
circle.&#38;nbsp; We can describe it as,Henri Poincare
points out, by ratio of its radius and its circumference. We can also make a
rough material approximation, a “round thing”, with a compass, a string, or a
computer and a numerically controlled cutting device.&#38;nbsp; In the construction of these “round things”
the circle’s role is that of an instrument. 
The circle’s abstract geometric properties are used to define this new
material thing that although it is round, is not a circle.&#38;nbsp; In this instance the circle is an instrument,
used to define new forms through its geometric properties.&#38;nbsp; 












&#38;nbsp; &#38;nbsp;
	
	
	



about












</description>
		
	</item>
		
		
	<item>
		<title>Drawing With Spheres in Three Dimensions</title>
				
		<link>https://www.ericsonportfolio.com/Drawing-With-Spheres-in-Three-Dimensions</link>

		<pubDate>Thu, 21 Oct 2021 19:46:10 +0000</pubDate>

		<dc:creator>Ericson_Portfolio</dc:creator>

		<guid isPermaLink="true">https://www.ericsonportfolio.com/Drawing-With-Spheres-in-Three-Dimensions</guid>

		<description>



	




	



















Drawing with Spheres in Three Dimensions

&#38;nbsp;

A circle is a mathematical abstraction, and it cannot be
materialized.&#38;nbsp; This is a simple but also
disconcerting statement. We have been exposed to drawing circles from the
earliest moments of our education.&#38;nbsp; As a
term it is embedded in our language used to describe a variety of images,
objects, and spaces.&#38;nbsp; It is one of the
most ordinary geometries. Nonetheless, we can neither draw nor build a
circle.&#38;nbsp; We can describe it as,Henri Poincare
points out, by ratio of its radius and its circumference. We can also make a
rough material approximation, a “round thing”, with a compass, a string, or a
computer and a numerically controlled cutting device.&#38;nbsp; In the construction of these “round things”
the circle’s role is that of an instrument. 
The circle’s abstract geometric properties are used to define this new
material thing that although it is round, is not a circle.&#38;nbsp; In this instance the circle is an instrument,
used to define new forms through its geometric properties.&#38;nbsp; 












&#38;nbsp; &#38;nbsp;
	
	
	



about












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